progressmods: (Default)
Progress City Mods ([personal profile] progressmods) wrote2018-03-03 03:24 am
Entry tags:

progress city test drive #1

TEST DRIVE MEME
Here You Leave Today And Enter The World Of Yesterday, Tomorrow And Fantasy.

Welcome to Progress City's first official test drive meme! This game is a panfandom jamjar set in a flux dimension inspired by Disney Theme Parks (particularly Walt Disney World in Florida) and the original concept for EPCOT (a city that would connect to the theme parks).

Whether you're looking to join us or are just here to play around for a little bit, we have a few prompts below for you - but you're also free to come up with your own!
Prompt A
Whatever you're doing, wherever you are, you find a vintage-looking ticket. The next time you blink or close your eyes for any reason, you open them and find yourself somewhere else - Progress City's Ticket and Transportation Center. You have no idea how you got here, and definitely don't know how you got this weird thing on your wrist...

You'll learn, eventually, that Progress City and it's world-class themeparks are a popular tourist dimension across this universe. People can get in here very easily, but for some reason, that unremovable band on your wrist isn't allowing you to use their transporters to get home. To compensate, you'll be offered a job in the parks and free housing for the duration of your stay. Is that something you're willing to take?

Prompt B
While you're here, you might as well spend some time around the theme parks in your downtime. It's easy enough to get to them - the city offers free 24/7 monorail and peoplemover transportation to each park, and you also get a free annual pass for yourself with your stay (lucky you)!

If you're at all familiar with Walt Disney World, these four parks will seem...remarkably familiar to you. But there's little subtle differences here and there that that make this seem different - and the ones in charge will seem confused by the concept of a "Walt Disney World". Must be a thing about different dimensions.

Nevertheless, you're still going to have the occasional bit of free time here, so there's plenty to see and do here across all four areas. Go ride some rides and eat some Dole Whip, you crazy kids.

Prompt C
With the housing, you also get offered a job by Progress City's mayor. Maybe you decide to take it, maybe you don't, he's not gonna kick you out of your apartment unless you deserve it. But this poses a good way to get some actual money.

You'll be matched to a job around the resort - hopefully one you enjoy. You could end up working in the parks as a ride operator, serving food, managing a shop, working security, or ending up as a pool lifeguard. There are a number of possibilities here, and you can always change your job later on if you find one that may suit you more.

Prompt D
Over time, the thing on your wrist changes. Namely, it'll start taking on new colors, designs and occasionally icons that reflect your character's personality and appearance. You'll find that by concentrating you'll be able to utilize your band to... cast magic spells, of all things. These also seem tailored to your character - summoning weapons, creating projectiles, putting foes to sleep? It seems that no two bands are alike when it comes to this.

...Occasionally, you'll spot one or two small ink blot-like creatures scurrying about the city or the parks, creating an inky mess and leaving a small amount of chaos in it's wake. Those don't seem advertised. Perhaps they'd be good to try out your new abilities on, or maybe you'd prefer to practice a little bit first.

Wildcard
As always, feel free to come up with your own scenario if none of these inspire you!
firs: Ⓒ ʙʟᴀᴄᴋᴄʜᴇʀʀɪᴇs (i told a lady i really liked ghosts)

dale cooper | twin peaks

[personal profile] firs 2018-03-07 09:05 pm (UTC)(link)
PROMPT C
[ He's not the FBI.

I mean, he is. Still. For sure. No post-Lodge fuckery going on with this Cooper, and he still doesn't know who killed Laura Palmer. But he is the FBI.

Except right now. Right now, he finds himself on the back of a train, one with yellow cars that rattle over tracks that need to be oiled (they'll get to it. It's monthly,
like clockwork, and Cooper just has to put up with the clang and the squeak in the time being).
]

Ladies and gentlemen, as we approach the next station, please make sure you remain seated. All the better to enjoy the beautiful view we have today.

[ Admittedly, he does like the spiel. It's educational, and he'll take any chance to talk about the native wildlife, but more than that, he enjoys this stretch. He enjoys leaning off of the train's railing, yellow paint chipped, observing the evergreens and the way the leaves fall. They make a canopy over the tracks and gently sway in the breeze. Tranquil. Elegant.

Until the train lurches to a stop. Cooper frowns and straightens and turns, leaning half his torso over the railing toward the front of the train. Smoke. Light chatter,
quickly overwhelmed by guest confusion. He grabs the microphone from his control box.
]

Again, ladies and gentlemen, please remain seated. We'll have this old man up and running again just like that. [ He chuckles, and snaps his finger,
but he doesn't believe it himself. This is different. There's no signal from the engineers, and Cooper frowns before he jumps from the back of the train, his feet crunching in the leaves as he walks toward the cab.
]


PROMPT D
[ Eventually, things slow down. Taking the trains off of the tracks is one of Cooper's favorite parts of the evening: a long ride with the wind blowing on his face. He could do without the darkness, though - enough of that recently, but soon enough, the bright lights of the roundhouse come into sight.

What? Where did you think they kept the trains and monorails?

The pungence of gasoline hits him immediately, harsher than cigarette smoke. He breathes it in, turns off the memories of red curtains and motor oil.

The process isn't difficult: check the train and clean it. Cooper's got his rags and his degreaser when the spot catches him: a little black blot just out of the corner of his eye, scurrying through the roundhouse and behind the metal fence barring the entrance from the trains. Another and another roll out from the shadows to join the first, and Cooper, his hand hovering above a train wheel, can't look away.
]

Would you look at that...

[ He glances around the roundhouse. The engineers are busy. Another conductor hasn't rolled through yet. And there's several minutes before his shift's over.

What could a little adventure hurt?
]


WILDCARD
[ yeehaw. ]
Edited 2018-03-07 21:05 (UTC)