Progress City Mods (
progressmods) wrote2018-03-03 03:24 am
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progress city test drive #1

Here You Leave Today And Enter The World Of Yesterday, Tomorrow And Fantasy. Welcome to Progress City's first official test drive meme! This game is a panfandom jamjar set in a flux dimension inspired by Disney Theme Parks (particularly Walt Disney World in Florida) and the original concept for EPCOT (a city that would connect to the theme parks). Whether you're looking to join us or are just here to play around for a little bit, we have a few prompts below for you - but you're also free to come up with your own! | |||
Prompt A Whatever you're doing, wherever you are, you find a vintage-looking ticket. The next time you blink or close your eyes for any reason, you open them and find yourself somewhere else - Progress City's Ticket and Transportation Center. You have no idea how you got here, and definitely don't know how you got this weird thing on your wrist... You'll learn, eventually, that Progress City and it's world-class themeparks are a popular tourist dimension across this universe. People can get in here very easily, but for some reason, that unremovable band on your wrist isn't allowing you to use their transporters to get home. To compensate, you'll be offered a job in the parks and free housing for the duration of your stay. Is that something you're willing to take? | |||
Prompt B While you're here, you might as well spend some time around the theme parks in your downtime. It's easy enough to get to them - the city offers free 24/7 monorail and peoplemover transportation to each park, and you also get a free annual pass for yourself with your stay (lucky you)! If you're at all familiar with Walt Disney World, these four parks will seem...remarkably familiar to you. But there's little subtle differences here and there that that make this seem different - and the ones in charge will seem confused by the concept of a "Walt Disney World". Must be a thing about different dimensions. Nevertheless, you're still going to have the occasional bit of free time here, so there's plenty to see and do here across all four areas. Go ride some rides and eat some Dole Whip, you crazy kids. | |||
Prompt C With the housing, you also get offered a job by Progress City's mayor. Maybe you decide to take it, maybe you don't, he's not gonna kick you out of your apartment unless you deserve it. But this poses a good way to get some actual money. You'll be matched to a job around the resort - hopefully one you enjoy. You could end up working in the parks as a ride operator, serving food, managing a shop, working security, or ending up as a pool lifeguard. There are a number of possibilities here, and you can always change your job later on if you find one that may suit you more. | |||
Prompt D Over time, the thing on your wrist changes. Namely, it'll start taking on new colors, designs and occasionally icons that reflect your character's personality and appearance. You'll find that by concentrating you'll be able to utilize your band to... cast magic spells, of all things. These also seem tailored to your character - summoning weapons, creating projectiles, putting foes to sleep? It seems that no two bands are alike when it comes to this. ...Occasionally, you'll spot one or two small ink blot-like creatures scurrying about the city or the parks, creating an inky mess and leaving a small amount of chaos in it's wake. Those don't seem advertised. Perhaps they'd be good to try out your new abilities on, or maybe you'd prefer to practice a little bit first. | |||
Wildcard As always, feel free to come up with your own scenario if none of these inspire you! |
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he hums out a small noise, something that lingers in between contemplative and dismissive. ) Coran — ( coran, the gorgeous man! ) Bah, he'll get over it. We might be going back to space, but this is like a vacation for us.
( man. he isn't wrong, is he?
but you'd better start paying attention, keef! because lance is hyper-aware of the moment they begin to pull away from the dock, and if you hear an excited little noise coming from his general direction?
you heard nothing. )
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[ that's the last thing that keith murmurs before they're put on an incline, slowly pulled up towards a light-filled tunnel he suspects is meant to look like heading through a wormhole or hitting top speed.
it's pretty thrilling, even for a guy who has actually been in space.
at the very least, he can rest somewhat easy knowing that shiro is back with them and could, if pressed, take on the black lion without him. he hopes. but that's not what he's immediately thinking about because as soon as that tunnel ends, the coaster drops immediately and keith, much to everyone's surprise, bursts out laughing. in fact, he almost sounds like a kid again. ]
no subject
getting a chance to act his age outside of crappily-timed jokes and really, really bad pickup lines? what is this?
he isn't thinking about what they've effectively left behind, the friends that may or may not be worrying about them in their absence — because separation has only ever bred anxiety, regardless of its origin — because it's easy enough to lean a tiny bit to the side and nudge keith's shoulder with his own as they drop, the sound of the other's laugh something foreign but nice. he echoes it with something of a whoop! as the air pushes out of his lungs, and he feels like, for the first time in a while, they can both afford to take a bit of a load off. )
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without thinking, because he might be a natural, keith finally loosens his grip from the lap bar and raises his arms over his head just in time for an unexpected loop. holy shit.
his stomach drops and and rises and sort of settles in the middle again through the whole thing.
it's thrilling. after the first sixty seconds, lance gets another nudge back. come on, buddy, the ride is more fun this way. ]
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except you know what happens when you're tall, or more appropriately just long-limbed? you do the same raising of arms and might briefly wonder about hitting something overhead, so you duck down a little more which finds knees scrunched up somewhere in the vicinity of your chest ( if not for the lap bar, which means that he ends up in some awkward-as-heck position that is only uncomfortable until the next unexpected turn and he unfolds ) but you keep your elbows tucked in and don't raise your hands any higher than you dare, and lance, even being the daredevil he is, plays it safe.
he doesn't need to lose a hand or anything during this, okay. but he's still laughing fit to crack a rib or two, whooping again as they take another turn. this is freaking great. )
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they hit a second, smaller loop and keith has to wonder how they're hiding all of this because he's an observant guy and he never would have guessed this much track had been hiding beneath that white dome outside. he stops laughing but hasn't stopped grinning and might just be buzzing a little bit next to lance as they hit hill after hill. the car is bound to lose momentum at some point and he can feel it but.
well.
he doesn't want it to end.
but is anyone surprised with this adrenaline junkie? ]
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… anyway. the ride is never going to last as long as anyone wants it to, and it really does seem like it's over too soon, but even as they begin slowing to an ultimate halt he gives over a contemplative sort of hum, accompanied by that squinty look he gets when he's really thinking. you know the one. you've probably seen it when he's struggling to figure something out.
which means you've seen it a lot. but anyway!! ) Wanna go again? The line might not be so long the second time. ( lance, you fool. it's only going to get worse. )
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Yeah. Let's go.
[ as soon as the cast member greets them at the unloading dock and the lap bar has been lifted, he barely waits for the coaster to come to a stop before jumping out and just barely pausing to wait for lance. okay boys, time for round two. ]
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it's only because of those long-ass legs that he does, honestly. ) Bet I can get to the back of the line before you. ( lance. are you really about to make this a game?
yes. yes he is. because.
this is totally keith kogane right now and he might not be ready to leave the magic of that back on the ride itself. let's go, mullet. can you beat him? )
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he manages to bob and weave through the other parkgoers, ducking beneath mouse-shaped balloons, swerving around children with open dole whips ( where did those come from? ).
so the boy's instantly become a thrill ride junkie.
chances are, with his speed and lance's natural height, they are at least bound to reach the end of the line at the same time ]
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but you're on, mullet boi. at least he has the length of his legs to aid in catching up this fast little twerp, and while he's definitely not as good at bobbing and weaving ( considering he not only fumble-bumps into other parkgoers, but nearly trips over his own feet a couple of times ) but he's not about to be outdone! by a boy with hair from the freaking eighties!
… except keith does reach the line a half-step in front of him, and while lance might be pleasantly winded his shoulders slump dramatically, and he goes so far as to lean into the other as they wait their turn again, huffing out a sigh that sounds like it comes from somewhere near his toes. it's that deep. )
You cheated.